I had heard that Form space in Fusion is “ only for making a computer mouse” a subtle jab at the overwhelming nature of the tool. However, I have found that it is really great for creating hard surfaces with a lot of curvature.
I am currently working on an animatronic based on one featured in the Power Rangers TV show and this particular character has a lot of shells with complex curvature that I tried to replicate in Zbrush. The conventional techniques for hard surface modelling that I gathered on youtube, while useful where not the most forgiving in case I needed to go back and change them. Additionally, my particular workflow for this project was to work on mechanics alongside the design/sculpt only because this is based on an existing character.
With this in mind, I tried my hand of doing the entirety of the project in Fusion 360. The timeline feature of the software allows the user to go back and ‘Edit Feature’ as needed and the program will recalculate any steps done since the edited step. Coupling this with the form space that is isolated in its timeline, makes it very easy to go back and make very subtle changes in the geometry. It can become very time consuming to go back and change the position of a vertex, line, or face but I think it is worth the time to be able to replicate the characters geometry more accurately.